#20GameChallenge - Frogger
To restart my solo game dev journey, I've decided to complete The 20 Games Challenge. As you might guess, this involves building 20 games of increasing complexity.
This is Game 3. Honestly, it was a bit of a nightmare:
- Frogger has to move one unit at a time (on a grid), but this movement takes multiple frames. Coroutines are one way to handle this, but I like to avoid them if I can.
- I have to manually collect collisions (actually, I don't anymore! I could go back and fix this...) and originally, I unknowingly did this in a way that was framerate dependent. So the game worked in the editor, but not in the build. This was a tough one, spiritually.
- Still has a bug where you can get pushed off a platform at the edge of the screen, but only die when you move again.